The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag.The two finger drag simulates the left mouse button being held down.
Hold down two fingers to initiate a drag-and-drop feature. Two finger tapįor a two finger tap, hold one finger down and then tap with a second finger. When set to true, the touch controls on the front touchscreen are indirect. The front touchscreen uses the direct mode by default, but this can be changed by editing the :doc:`configuration file ` with the following keyword: The pointer speed setting in the :doc:`Control tab ` affects how far the pointer moves in response to a finger movement.The finger can be far away from the pointer and still move it, like on a laptop touchpad. The touch controls are direct, which means the pointer always jumps to the finger position.The touch control scheme can be switched in the global settings. Touch supportįor multi-touch gestures, the fingers have to be far enough apart from each other that the Vita will not recognize them as a single finger, otherwise the pointer will jump around.
The ScummVM team tested the Jelly Bean BT keyboard and mouse combo (ASIN:B06Y56BBYP) and with the standalone Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF). Not all bluetooth keyboards or mice pair successfully with the Vita. Go to Settings > Devices on the Vita home screen to pair your devices. Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. Moves pointer indirectly with finger, pointer speed can be adjusted in control settings Moves pointer while right mouse button is held down (drag-and-drop).īack Touchpad Controls, enabled through settings Moves pointer while left mouse button is held down (drag-and-drop). Moves pointer to first finger position and right mouse click Moves pointer to finger position and left mouse click Game Controller Mappingįront Touchscreen Controls, always enabled See the :doc:`./use_scummvm/keyboard_shortcuts` page for common keyboard shortcuts. These controls can also be manually configured in the :doc:`Keymaps tab `. See :doc:`./use_scummvm/game_files` for more information about game file requirements. ScummVM on the PS Vita supports :doc:`cloud functionality `. Use VitaShell to transfer the files by USB or FTP, or use SD2Vita to transfer the files directly to the microSD card.įolders containing game files can be copied anywhere on the SD card. There are a few ways to transfer game files to the PS Vita.
vpk to the PS Vita and install it using VitaShell. The PS Vita package is available for download on the ScummVM Downloads page.Ĭopy the.
How to enable homebrew is outside the scope of this documentation.
You can find a full list with details on which games are supported and how well on the compatibility page. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. ScummVM supports a huge library of adventures with over 250 games You to play them on systems for which they were never designed! ScummVM just replaces the executables shipped with the games, allowing Provided you already have their data files. Graphical point-and-click adventure games and role-playing games, ScummVM is a program which allows you to run certain classic